This week me and Anna focused on building our low poly heads. This is the first time we've ever attempted to make a model as human as this, as a guide we followed a tutorial we downloaded, which was really helpfull. I tryed to styleis her as much as possible in the low poly modle, to make it easyer for Dan.C and Jake to bake the high poly normal map over the low poly version later on. I aimed to keep the tri count as low as possible so we didn't go over our brief restrictions, as a result i think i ended up with a good mesh. Altho having said that i had to add more devisions around the mouth and eyes sints the character will be takling and blinking, so having a higher poly count is required in thoes areas.
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