

However, Dan.C said it would be better to re-modle the high poly head in Zbrush. it took me a while to get over it, but a cup of tea or two later i was fine. So, below is the third attempt at the high poly head. the second version was also a nightmare. I worked on it and got her how i wanted, but Zbrush being a stupid programme decided not to save it. We we'er saveing our attempts as 'documents' which one would assume was the...document. But no! You have to save the 'tool' to keep the head as a working document, because that makes sense (severe sarcasm right there). So i had to re do it from scratch again. which resulted in the below images. having never used Zbrush this was a big learning curve



Below Dan.C attempted to see how the low poly head would look having had the high poly normal map baked on to it. the low poly is around 600 polys where as the high poly has 600,000.

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