Friday, 7 March 2008
the end!! :D
A couple of environment bits i did


*squeltch*Zombieeeeeeee!!!ahh!
there were sertain things that had to be axed, like... THE plat! :( but dan just didnt have time to animate it and we'd rather not have it in than do and it look shit. also, i iad to axe an alpha map i made for her. it just didnt want to work, which was pretty annoying.
Texturing
High poly character modeling

lastly i did her boob tube, i kept it fairly basic. i did the same as i did with the skirt when making bumps in the material. she's going her have fur around the lower part of the top, using alpha channels. and her shrug will be overlapping the upper part which is why i havnt done anything drastic to it.
High poly character modeling


Below is her scabby crusty foot bandage. I really like how it tured out in the end considering it was one of the objects i had most trouble with. To get this effect i made a brush in photoshop, which has a bandagy texture on it and streched it out over the geometry in zbrush. The brush was quite shit, but it gave me a good enough outline for me to follow when crustying it up. I used the level took with the softness all the way down to get a harder dege when extruding areas, i used the rake took also to get a cross hatch in the sock too.
Next is the skirt, considering its a basic looking item, it was fairly difficault to make good folds along the seam. I took a different approch with making folds this time, using the level tool on soft then smoothing the ends out, then i used the pinch tool to pull in the ends to give it a tighter fold look. i made another brush in photoshop which has a grainy bump to it that i applied to the skirt to make it more material like.
Wednesday, 20 February 2008
High poly character modelling

I then took a bone and Zbrushed that up, but I don’t have a screen print of it so I haven’t put it up, however it’s nothing special and I’ll wack it up once it’s been UV'd. I planned on working from the feet up because I thought the garments on her upper body would be harder to create. So I Zburshed her "leg warmer", which is basically animal skin wrapped around her shins. For this I used the 'Macro' tool call 'rake volumiser', which allows you to raise the surface to create lumps and bumps. Its harder then it might seem, but I think I got a good result. I used the rake tool's hatching in my design to my advantage, rather then smoothing it all out, as I thought once it has the rope tied around it, it would make quite a nice scrunched cloth bump. I’m going to use alpha channels at the top and bottom to give it tattered edges.

I attempted to move on to her bandages, which are wrapped round her feet. However, as much as I tried it kept looking like a verooker sock, so I passed on that one for now. I decided to Zbrush her shrug instead, as I had been quite successful with the leg warmer and I didn’t want to leave it before I lost my touch. So I used the same technique as I did with the leg warmer, but I smoothed out all the bumpy bits. The problem that kept occurring with me was whenever I divided the geometry of the low poly mesh I lost allot of shape, particularly with the foot bandage. To I had to 'tweak' the low poly mesh in order to keep the higher divisions shape how I wanted it. Below is the shrug more or less finished. However sints then I’ve elongated the sleeves a bit, so it’s long enough to go down to the bangles. As well as giving it a subtle grainy texture I made in Photoshop. I’ve applied that to a few of my objects because it takes off the plaslicy looking feel some Zbrushed things can gain. Also I’m again going to give the edges alpha channels, giving it tattered edges.
Ok, so I then went back to the body to zombify her up some more, buy giving her a sticky out rib. To get this I used the 'level' tool and had the radius down so the brush had no softness, which allowed me to work away into her stomach, where I then softened some of the edges slightly. I then used the same tool to pull her rib out from her stomach, rather then pushing in with the tool I pulled out the faces until I got a nice sharp rib. I then looked at what I did and realised I had got a bit carried away with the level tool and she had a gapping hole in her so I tried to flesh it out a bit with some oozy flesh. I plan to UV maggots in it to make it less gapey.